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Author Archives: Lead Developer

Development System for Road Pirates, Update 1

When we started development for Road Pirates, we thought it would be beneficial to have a system that would quickly allow us to quickly create cards for the game. We wanted a system that would expedite the process of creation and testing. The Road Pirates wiki was our first solution and it has worked quiteContinue Reading

Implementation, Design, and Gameplay Mechanics of Road Pirates, Update 1

It’s safe to say that we haven’t made an official decision for any of the implementation, design, or gameplay aspects of Road Pirates. Initially, we envisioned the game being a conflict between pirates and the government, but we realized that the government does not operate the same in every country. So we considered creating multipleContinue Reading

Implementing GameHouse Partners Code into Rotago, Update 1

A week ago, we got an email from Noelle Wolfe at GameHouse Partners; he was following up on our progress with implementing their SDK into our code. He also wanted to know if we had any questions that needed answering. I told him we were working on implementing it and that we would likely beContinue Reading

Making Improvements to Rotago, Update 1

Rotago is going through some minor cosmetic changes, as well as a few other changes. When complete, the newer version of Rotago will feature: Improved App Icon Improved Triangles Scoreboard for Beginniner levels Improved Visual Markers (things such as a lock symbol on levels that cannot be accessed until unlocked and more clearly marked objectives)Continue Reading

Porting Rotago to Android, Update 1

Alongside Road Pirates, there is much other work to be done as stated in yesterday’s blog post. Rotago is in-fact being ported, but the question of when this process will be done is certainly not so easily answerable. Presently, we know two possible ways that we can port Rotago. The first and foremost obvious wayContinue Reading

Road Pirates, Sources of Inspiration 5

Not too long after the release of Car Wars, Bally Midway published the arcade game Spy Hunter. At first glance, Spy Hunter appears just like any other racing old-school video game but it has a few minor differences that set it apart. The first thing that really stands out from the other racing games isContinue Reading

Road Pirates, Sources of Inspiration 4

Road Pirates seems have to drawn inspiration from several sources. It would be difficult to pinpoint all of them, as they all seem to draw inspiration from similar sources themselves. However, one undeniable source of inspiration for Road Pirates is a game called Car Wars, which was a card game published by Steve Jackson Games.Continue Reading

Road Pirates, Sources of Inspriation 3

One aspect of Road Pirates that seems to draw direct inspiration from Magic: The Gathering is how the cards are played. Although I have never played the game, I know many people who have played the game and I generally understand how the game is played. The one big thing that Road Pirates has inContinue Reading

Road Pirates, Sources of Inspiration 2

Another source of inspiration for Road Pirates comes from Life is Crime, a game by Red Robot. Now I haven’t yet played this game so I don’t know a whole lot about it, but there’s one thing that it has in common with Road Pirates. That one thing is the “Real World Map” concept. SimilarContinue Reading

Road Pirates, Sources of Inspiration 1

Probably the best source of inspiration would come from the movie The Road Warrior, starring Mel Gibson. It’s said that Mel Gibson showed up to the interview for the role of Mad Max with a black eye after getting into a fight at a bar the previous night, so the director thought that he wasContinue Reading